header

DaVE - A Curated Database of Visualization Examples


Jens Koenen, Simon Oehrl, Torsten Wolfgang Kuhlen, Tim Gerrits
2025 International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2025)
pubimg

While mobile devices have developed into hardware with advanced capabilities for rendering 3D gra-phics, they commonly lack the computational power to render large 3D scenes with complex lighting interactively. A prominent approach to tackle this is rendering required views on a remote server and streaming them to the mobile client. However, the rate at which servers can supply data is limited, e.g., by the available network speed, requiring image-based rendering techniques like image warping to compensate for the latency and allow a smooth user experience, especially in scenes where rapid user movement is essential. In this paper, we present a novel streaming approach designed to minimize arti-facts during the warping process by including an additional visibility layer that keeps track of occluded surfaces while allowing access to 360° views. In addition, we propose a novel mesh generation techni-que based on the detection of loops to reliably create a mesh that encodes the depth information requi-red for the image warping process. We demonstrate our approach in a number of complex scenes and compare it against existing works using two layers and one layer alone. The results indicate a significant reduction in computation time while achieving comparable or even better visual results when using our dual-layer approach.





Datenschutzhinweise/Privacy Policy Home Visual Computing institute RWTH Aachen University