Welcome to the Visual Computing Institute



The Visual Computing Institute is a research institute within the Computer Science Department at RWTH Aachen University. It brings together all research groups that are addressing the diverse scientific aspects of the generation, processing, analysis, and display of visual data. As such, the VCI covers a very broad spectrum of research competences ranging from geometry processing and computer graphics to computer vision, immersive visualization and simulation. Our mission is to develop innovative methods and algorithms in this area and to create impact in fundamental research as well as in industrial applications. Further information about projects, research, and teaching activities can be found on the individual group websites:


News

Former RWTH CAVE Inaugurated in Regensburg

Andrea Bönsch gave an invited talk at the International Symposium Virtual Reality in Psychotherapy Research, Regensburg. During this symposium, the new multisensory laboratory (CAVE) at the Department of Clinical Psychology and Psychotherapy by Prof. Andreas Mühlberger, University Regensburg, was ceremonially inaugurated. As this CAVE was operated by our group here at RWTH Aachen University till 2011, it is great to know that it now has a new home and intended purpose at Regensburg. We wish Prof. Mühlberger and his research group a lot of success in their research on human behavior conducted by means of the new laboratory.

June 13, 2018

Upcoming Event: 2nd Congress Exhibition "VR in Industry"

The discipline of Virtual Reality is on its way towards a serious and powerful tool in scientific and industrial applications. Especially for the latter, it offers new and innovative ways in areas like marketing, product development, and training.

To answer and discuss questions on the integration into existing processes, hardware and software solutions, and costs incurred, we teamed up with the TEMA Technologie Marketing AG and organized the first congress exhibition "VR in Industry" in July 2017. The talks about business cases from industry and insights into academic research as well as an exhibition with several live demonstrations were well received by about 200 attendees.

Due to the ongoing active and high interest, a second congress exhibition will take place on July 4th, 2018. The event offers the possibility to learn about the latest developments, exchange know-how, and forge new business relationships. More information can be found under https://vr-in-industry.de.

We look forward to seeing you!

June 8, 2018

VARECo @ MuC 2018

Our colleagues Benjamin Weyers and Daniel Zielasko teamed up with Thiess Pfeiffer from University Bielefeld and Markus Funk from TU Darmstadt to organize a workshop in conjunction with the German GI conference Mensch und Computer (MuC), held in Dresden in September 2018. The one-day workshop entitled “Workshop on VR and AR in Everyday Context” (VARECo) focuses on the challenges raised by the increased occurrence of VR consumer hardware, e.g., long-term use of HMDs or simple context creation, as well as on potential solutions. The call for papers is out, with deadline June, 6th 2018.

May 16, 2018

New Siggraph paper

The paper "Singularity-Constrained Octahedral Fields for Hexahedral Meshing" was accepted for publication and is to be presented in SIGGRAPH 2018 Conference.

May 15, 2018

IEEE VR: Conference Commitee and Presentations

The Virtual Reality and Immersive Visualization Group decisively contributes to this year‘s IEEE Virtual Reality, starting on Sunday, March 18th, in Tübingen, Germany. Prof. Torsten W. Kuhlen is serving as General Chair, Dr. Benjamin Weyers as 3DUI Contest Chair and as Tutorial Chair, and Dr. Tom Vierjahn as Workshop Chair. In addition, the group presents overall six papers.

March 17, 2018

Dominik Rausch receives doctoral degree from RWTH Aachen University

Today, our colleague Dominik Rausch successfully passed his Ph.D. defense and received a doctoral degree from RWTH Aachen University for his thesis on "Modal Sound Synthesis for Interactive Virtual Environments". Congratulations!

Dec. 14, 2017

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