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Poster: Perceived Distraction and Annoyance in a VR Listening Task


Konstantin Wilfried Kühlem, Aaron S. Welker, Agnes Widera, Sabine Janina Schlittmeier, Janina Fels, Andrea Bönsch
to be presented at the ACM Symposium on Applied Perception (SAP) 2026
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While listening to Embodied Conversational Agents (ECAs) in Virtual Reality (VR), background events can reduce both task performance and comfort. We ran an exploratory study with n = 5 participants who listened to ECA dialogues in a virtual open-plan office while performing a dual - task paradigm (keyword-detection and recall). Distractors varied by sound source (person vs. object) and environmental fit, where congruent distractors (office -specific stimuli, everyday stimuli) fit the virtual workspace, and incongruent distractors (extraordinary stimuli) violated it. Descriptively, distraction and annoyance ratings showed a partial divergence: incongruent distractors were perceived as most distracting, whereas office-congruent object sounds produced the highest annoyance ratings. These preliminary findings suggest that distraction and annoyance may constitute distinct dimensions of user experience.



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